If the new total exceeds the current total, that is the character’s new amount of hit points – if it is less than the current value, add 1 to the current hit points total. Hit Diceįor every subsequent level reroll all hit dice for their class +/- CON modifier per level. The player should roll for their level one hit points and it if it is less than this average, they will take the that instead. Hit Points: Taken from LotFP, at level 1 a character will have as a minimum the average (rounded up) of their class hit points plus or minus their CON modifier. Essential House Rules Character CreationĪttributes: Roll 3d6 for each (reroll any 3-5 result), then you can swap any two attributes. So here are the house rules I’ll be using in new OSE games in 2021, all pulled from a variety of sources and tweaked to my own taste. Still, I do like to stray into this territory from time to time and see what I can pull in to enhance my game. Yet each house rule adds to the complexity of the game and takes players away from the core experience. There are tons of people who have asked the same questions and have presented their own take, usually in the form of options and house rules. Does it need more stuff to give players variety (are all plate mail wearing fighters the same)? When I play modern games or more complex older games I find myself thinking about what OSE lacks and questioning whether it is too simple. For me it’s a game that just works every time and does the job it’s supposed to do. The more games I play the more I appreciate the simplicity and brilliance of OSE and B/X.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |